#ifndef AnimationKeypath_hpp
#define AnimationKeypath_hpp

#include <string>
#include <vector>

namespace lottie {

/// `AnimationKeypath` is an object that describes a keypath search for nodes in the
/// animation JSON. `AnimationKeypath` matches views and properties inside of `AnimationView`
/// to their backing `Animation` model by name.
///
/// A keypath can be used to set properties on an existing animation, or can be validated
/// with an existing `Animation`.
///
/// `AnimationKeypath` can describe a specific object, or can use wildcards for fuzzy matching
/// of objects. Acceptable wildcards are either "*" (star) or "**" (double star).
/// Single star will search a single depth for the next object.
/// Double star will search any depth.
///
/// Read More at https://airbnb.io/lottie/#/ios?id=dynamic-animation-properties
///
/// EG:
/// @"Layer.Shape Group.Stroke 1.Color"
/// Represents a specific color node on a specific stroke.
///
/// @"**.Stroke 1.Color"
/// Represents the color node for every Stroke named "Stroke 1" in the animation.
class AnimationKeypath {
public:
    /// Creates a keypath from a dot-separated string. The string is separated by "."
    /*public init(keypath: String) {
        keys = keypath.components(separatedBy: ".")
    }*/
    
    /// Creates a keypath from a list of strings.
    AnimationKeypath(std::vector<std::string> const &keys) :
    _keys(keys) {
    }
    
    std::vector<std::string> const &keys() const {
        return _keys;
    }
    
private:
    std::vector<std::string> _keys;
};

}

#endif /* AnimationKeypath_hpp */
